Industry uses of Smooth Skinning Decomposition with Rigid Bones (SSDR)
(my SIGGRAPH Asia 2012 paper)
[2021] SOuP plugin for Maya
[2021] HoloEdit by Arcturus Studios
[2020] vastSolver plugin for Maya by Alen Arslanagic
[2020] Naughty Dog's animation workflow talk in Autodesk's Vision Series 2020
[2017] Skinning Converter Game Tool in Houdini 16.5 by SideFX
[2015] Deformation Learning Solver by Webber Huang
[2015] Skinning Converter by Hans Godard from Naughty Dog (no more available)
Industry uses of Dem Bones
(my open-source library that implements SSDR)
[2021] NitroPLAToBones plugin for Cinema4D by nitro4d.com
[2021] Tutorial for Blender by Gamefromscratch
[2020] DemBones Skinningconverter in Houdini 18.0.499 by SideFX
📢Have you seen the @seed @EA DemBones Skinningconverter in @sidefx #Houdini yet? Take any deforming mesh sequence and convert it to a skinned mesh! 👏@UnrealEngine #animation #rigging #procedural @sidefxlabs #techart #tools @polycount pic.twitter.com/VDyYCWh0W2
— Paul Ambrosiussen (@ambrosiussen_p) July 13, 2020
Tutorial on using DemBones Skinningconverter by sidefxjp
[2020] Maya Automatic Creation of Helper Joints with Skinning Decomposition and RBF by Chad Vernon
Tutorial on building Dem Bones from the source code by Rigging Dojo